Newsgames for the Greater Good: The Effects of Graphic Realism and Geographic Proximity on Knowledge Acquisition and Willingness to Help

Written by Jih-Hsuan Tammy Lin and Dai-Yun Wu. The article discusses newsgames, a game genre of interactive digital experiences designed to inform players about real-world issues. It explores the impact of graphic realism and geographic proximity on player engagement and emotional responses. The research indicates that newsgames can foster prosocial behavior and awareness.

Digital Cultivation: How Taiwan’s Video Games Transform Wuxia into Cultural ‘Internal Power’ (Part 1) 

Written by Mark G. Murphy. This article explores how Taiwan’s video games use wuxia mythology to build cultural identity and soft power. The games weave local legends with historical events, focusing on themes of resistance, spiritual growth, and rootedness. The author argues that the practice of “cultivation” – developing inner strength – should be interpreted broadly, linking it to Taiwan’s cultural memory and landscapes. This allows players to engage deeply with Taiwanese culture, blending myth and real-world settings to reinforce collective identity and memory. Importantly, this means soft power becomes a kind of internal power, a key principle in wuxia philosophy.

On the Road:  A Taiwan Literary Scholar’s Routes’ of Worlding Taiwan Literature 

Written by Wei-ting Liou. This article focuses on the author’s experiences in “worlding” Taiwan literature through their academic work. This includes engaging with translation, examining Taiwanese American literature, and teaching English-taught courses on Taiwan literature and culture. The author believes these approaches can help reshape the conventional understanding of Taiwan literary studies.

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